The rectTop and offsetTop functions etc have been consolidated into the top function, differentiated by the number of parameters. I changed how configuration works a little. There was a bug with event lights stopping them from working properly. The black areas are just holes in the map. Until then just be aware of tile layering.įor the second waterfall, A1,1,3 isn't a valid tile, so I assume you meant A1,3,1.įor the weird black areas, I think that's some sort of weird quirk with a negative tile height and negative region height interacting. It's really unintuitive, so I'd like to fix it eventually. You can fix this either by moving the pit to the left half of A2, or by clearing the tiles below it with the transparent tile before placing the pit.Ĭurrently negative height only works properly on tiles that go on the first layer. I determine tile height by following the stack bottom to top, so if there's a tile below the pit on the stack it will actually end up rendered above the pit. Since the pit is on the right half of A2, it goes on layer 2. The right half of A2 as well as 3 of the A1 tiles are placed on the second layer, and the rest of the A tiles all go on the first layer. RPG Maker automatically handles tile layering for you. In playtest you can walk through unpassable terrain by holding ctrl though, so it's possible you might have done that by issue with the pit is with tile layering. Mv3d flashlight white 1 6 30 the hedge tiles are at a different height you shouldn't be able to walk onto them even if they're passable. The plugin commands use the same parameters, but with a target at the start and a time at the end. Player lights need to use plugin commands.įor a point light, the three parameters are color, intensity, and distance.Ī spotlight has parameters color, intensity, distance, and angle. It can be set in the parameters.Īnd yeah the help file still needs a lot of work.Įvent lights can be set up with the note or comments. You could consider using the tree shape as the default event shape instead. The sprite shape leans forward so it always faces the camera, but it sometimes causes this problem. Tall characters are cut off because their head is clipping into the wall.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |